Key concepts, problem-solving in augmented reality. Introduction to platform project templates and their objectives.
Creating your own project from scratch, without templates. Analysis of the built-in analytics system and project settings.
Design creation for augmented reality in Figma.
Studying the platform's 3D editor.
Examples of augmented reality implementations. Delivery of augmented reality in presentations and tips for addressing commonly asked questions.
Wow! How is this even possible!
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